2007年11月26日 星期一

what they give me : the leopard


As you can see ,there are four different kinds of leopard skin.
The frist one it's from the real leopard skin,and another the pink
one is the fake.Others are my hand drawing.There i want to show
some idea from them.
It's really a simple idea.
When i saw this images ,they looks quite similar. "But" actually
they'er totaly different. An angle of view,they are same patten.
when you use in different ways to creat it, they'll have difference.
Although for not alike technique. Overall even the pattens ,the
textures are alike ,distinct from technique will give it difference.
On the other way ,from the revolution of art neuveau people like to
creat things for nature style ,make things like plants ,ivys.
Unfortunately,now a days humam are destroying their idea source.
It's quite a irony,isn't it ?








Workshop : How to Create a Monster / host by Markus Fischman

That workshop experience was great, Markus Fischman pointed out lots of weakness on all of us(i mean who work in the whole process).Variation is the key, give us more possibility in design process. That is our major problem when doing the concept things.Markus also tell us about lots of difference between Chinese and Germany, the "competing" thing.Chinese students (especially some students in our class) work together, helping others to achieve their projects. Student in Germany usually work individually, love to compete & use a more aggressive way to inspire ideas and do the designs.Markus also told us few notice that we all need to know and improve.I believe all the student whose in the workshop learn a lot from this incredible experience.

Trust me, did the translate in all that week was really tired, but a great chance to improve my English speaking.Markus also told us about the language and the skill of presentation, even you don't use your native language for presentation, still need to be confident and sell your ideas. Even you act like a diva, all you need is to believe what you've done and present it powerfully.He's a really nice man who teach us more than just "doing" design, also a lot of for being a better designer.

I'll update few photos and Markus's notice list soon.

Workshop with Germany teacher

在workshop我們設計了個人的專屬怪獸,
這不是第一次接觸,甚至連上課方式也不陌生,
但很重要的是,我們從來沒有如此專注在一個專題,
完整的設計過程,並且毫無限制的。

這樣的課堂氣氛一直是我嚮往的,
喝著咖啡上課,客觀、接受度高的老師,有相同目的、自發性的同學。
雖然僅有十位同學做最後的發表,
仍相當精采。

不論是國外國內的老師,
他們的經驗及觀念遠比課堂中的技能來的重要,
短短一周的收獲比我預期的還要豐富,
這無疑是大學中相當珍貴的一課。


We created personal monster in workshop.
It was not my first time to came into this subject,
even the class experience also not unfamiliar.
But, something important that we never absorbed in one program.
Have a completely course to design,
there has no any limited.

Some good felt in class that I wanted.
in the class, someone drink coffee, have a non-judgmental teacher,
and some spontaneous student in same purpose.
Even though only few people in this class,
but still splendid.

Whether the foreign teacher or local teacher,
their experience are important than their skill.
The reap excess of my hope in this week,
it must be a quality time in campus life.

free play




textures sketch




Work Shop: How to Create A Monster

During 11/5-11/9, we had a special workshop for our class.
Character Design, this is what we were goin' to do for the whole week. the proffesor is Markus Fischman, an experienced 3D animator and teacher of character animation, is also the boss of a animation production company, digitalfish, (btw, i love the logo of digitalfish, it's kind of funny.) i guess it's called digitalFISH because prof.'s last name, Fischman, is read like FISH. he's a german, fat and white, not that tall, very affable. i especially love what he said about DJ BoBo, "the la la la songs."
At the very first begining, Markus said "We're in the same situation, this is not my native language too." that make me feel easier. Cause i were really worried about the problem of communication and understanding.

These are some useful words foe me from Markus, i tried my best to show you the oringinal way he talked:
“People alway have some ideas and then just fall in love with that certain idea, then they only move on on that idea till they get stuck then find out that this idea is only shit.“
“it's good to have your idea, but you can't only do that idea, you should think and try widely, there're many possibilities. but you still have to keep your idea.“
"when you found one idea is only rubbish, kill it."
"you go figure out ten or twenty different legs, don't think too much or doing one idea for too long, just keep drawing till your inner ideas coming out, after all, kill the rubbish and pick the best one for your character."
"be flexible!" he kept telling us this.
"it's good to have your own favor, but you can't only do these cutie things, cause in the future, you may meet some client ask you to do some maybe a violent, cruel robot, you can't give him a cutie! same to some another ones, some people be asked to draw a cutie but only have a monster at last."
"you're not an artist, you're a designer!"

After all, i think i had learned a lot, not only about Character Design but also learned about creativity, designing progress, personal style, attitude toward learning, attitude toward designing you work..., so, although i totally got no interesting in 3D fields, i think i still feel lucky that i was in that! and i also know that this would never be an end but a new beginnig instead.

material and texture