2007年11月28日 星期三

DBN 01


由於dbn的RGB只能用0-100,為了方便可以在開頭加入運算函式
例如要設定pen的顏色,可以加入以下程式碼
Command penC rref gref bref
{
set r (rref*100/255)
set g (gref*100/255)
set b (bref*100/255)
pen r g b
}
之後輸入penC可以取代pen的功能
而顏色可以用一般的255 255 255來使用

2007年11月27日 星期二

2007年11月26日 星期一

〝WORK SHOP〞

一個禮拜的 work shop 課程,主題是3D角色設計,感覺到自己對3D角色設計沒太大興趣,英文也好爛,所以只上了比三天多一點的課,不過還是感受到德國老師Markus很有耐心的用英文試著和我們溝通、上課。

Markus的授課方式是讓我們看一些電影製作幕後,和其他學生作品,讓我們了解很多重要的觀念,不像當時二年級的3D課,看了很多台灣自製的電腦遊戲畫面,讓大家對3D很失望,而讓外國老師上課也能讓人了解國外的設計狀況,他們的思考邏輯和做設計的方式,都是值得學習的地方。

Markus定了一個主題是 create a monster,對於這角色的水平思考和垂直思考他都很重視,在草圖的過程他也給了我們很多建議,雖然我最後並沒有完成我的怪物也沒有參加成果發表,不過這是一個很棒的經驗。

work shop

DSC01388

這是我work shop所創造出來的怪物。

名字叫做:mushroom man磨菇人(自稱)
他是由黴菌變種進化而來

磨菇人非常痛恨自己的出身

灰灰暗暗且骯髒的黴菌。
是愛乾淨的磨菇人無法忍受的

磨菇人喜歡新且明亮的東西
興趣是掃除
最痛恨灰塵 和污垢

因為身為黴菌習性
讓他必須生長在潮濕悶熱的地方
即使沒有很喜歡
他還是必須選擇潮濕陰暗悶熱的地方生存

他雙眼空洞混亂
常常顯得無神

他動作遲緩
不善表達
看到乾淨的東西總會心曠神怡
露出不太明顯的微笑
或者哼哼不太好聽的小調
看到自己的居所變得骯髒凌亂時
總會氣得全身發抖


磨菇人有個願望

那就是成為刷子

因為刷子清洗過的地方
總是乾淨明亮
且刷子的存放空間通常會放在較潮濕近水的地方
在磨菇人眼中
刷子的地位是理想且切乎現實的

在決定成為刷子以後
他開始尋找
他所認為的和刷毛類似的毛髮、雜草、刺...
植入自己的背部

但是這讓他看起來顯得不倫不類
髒亂且滑稽(即使他自己從來不曾這麼覺得)

他常常潛入人類的住處
將刷子偷走
然後趴再刷子原本的位置上一動也不動
但是因為髒亂的"刷毛"讓他一下子就被識破
總是被當成髒東西搬的被丟棄

他不懂即使裝扮得這麼完美
為什麼還是沒有人願意用他來清理東西

他不曾也不會放棄
持續地讓自己更像一把刷子
希望總有一天
能靠著自己讓事物變得乾淨整潔。

------
這次怪物的基本設定。
雖然嘗試用中文表達也許會好些
但還是寫得零零落落

因為英文太差的緣故
表達給老師的更不到腦中的百分之一...

曾經嘗試用圖畫來讓老師理解
但是果然還是很模糊
幾乎可以說是看不懂。

這讓一直以來認為
"圖像是能夠超越一切的語言"的觀念
變得搖搖欲墜。

人發展到此
果然逃脫不了語言的枷鎖。

what they give me : the leopard


As you can see ,there are four different kinds of leopard skin.
The frist one it's from the real leopard skin,and another the pink
one is the fake.Others are my hand drawing.There i want to show
some idea from them.
It's really a simple idea.
When i saw this images ,they looks quite similar. "But" actually
they'er totaly different. An angle of view,they are same patten.
when you use in different ways to creat it, they'll have difference.
Although for not alike technique. Overall even the pattens ,the
textures are alike ,distinct from technique will give it difference.
On the other way ,from the revolution of art neuveau people like to
creat things for nature style ,make things like plants ,ivys.
Unfortunately,now a days humam are destroying their idea source.
It's quite a irony,isn't it ?








Workshop : How to Create a Monster / host by Markus Fischman

That workshop experience was great, Markus Fischman pointed out lots of weakness on all of us(i mean who work in the whole process).Variation is the key, give us more possibility in design process. That is our major problem when doing the concept things.Markus also tell us about lots of difference between Chinese and Germany, the "competing" thing.Chinese students (especially some students in our class) work together, helping others to achieve their projects. Student in Germany usually work individually, love to compete & use a more aggressive way to inspire ideas and do the designs.Markus also told us few notice that we all need to know and improve.I believe all the student whose in the workshop learn a lot from this incredible experience.

Trust me, did the translate in all that week was really tired, but a great chance to improve my English speaking.Markus also told us about the language and the skill of presentation, even you don't use your native language for presentation, still need to be confident and sell your ideas. Even you act like a diva, all you need is to believe what you've done and present it powerfully.He's a really nice man who teach us more than just "doing" design, also a lot of for being a better designer.

I'll update few photos and Markus's notice list soon.

Workshop with Germany teacher

在workshop我們設計了個人的專屬怪獸,
這不是第一次接觸,甚至連上課方式也不陌生,
但很重要的是,我們從來沒有如此專注在一個專題,
完整的設計過程,並且毫無限制的。

這樣的課堂氣氛一直是我嚮往的,
喝著咖啡上課,客觀、接受度高的老師,有相同目的、自發性的同學。
雖然僅有十位同學做最後的發表,
仍相當精采。

不論是國外國內的老師,
他們的經驗及觀念遠比課堂中的技能來的重要,
短短一周的收獲比我預期的還要豐富,
這無疑是大學中相當珍貴的一課。


We created personal monster in workshop.
It was not my first time to came into this subject,
even the class experience also not unfamiliar.
But, something important that we never absorbed in one program.
Have a completely course to design,
there has no any limited.

Some good felt in class that I wanted.
in the class, someone drink coffee, have a non-judgmental teacher,
and some spontaneous student in same purpose.
Even though only few people in this class,
but still splendid.

Whether the foreign teacher or local teacher,
their experience are important than their skill.
The reap excess of my hope in this week,
it must be a quality time in campus life.

free play




textures sketch




Work Shop: How to Create A Monster

During 11/5-11/9, we had a special workshop for our class.
Character Design, this is what we were goin' to do for the whole week. the proffesor is Markus Fischman, an experienced 3D animator and teacher of character animation, is also the boss of a animation production company, digitalfish, (btw, i love the logo of digitalfish, it's kind of funny.) i guess it's called digitalFISH because prof.'s last name, Fischman, is read like FISH. he's a german, fat and white, not that tall, very affable. i especially love what he said about DJ BoBo, "the la la la songs."
At the very first begining, Markus said "We're in the same situation, this is not my native language too." that make me feel easier. Cause i were really worried about the problem of communication and understanding.

These are some useful words foe me from Markus, i tried my best to show you the oringinal way he talked:
“People alway have some ideas and then just fall in love with that certain idea, then they only move on on that idea till they get stuck then find out that this idea is only shit.“
“it's good to have your idea, but you can't only do that idea, you should think and try widely, there're many possibilities. but you still have to keep your idea.“
"when you found one idea is only rubbish, kill it."
"you go figure out ten or twenty different legs, don't think too much or doing one idea for too long, just keep drawing till your inner ideas coming out, after all, kill the rubbish and pick the best one for your character."
"be flexible!" he kept telling us this.
"it's good to have your own favor, but you can't only do these cutie things, cause in the future, you may meet some client ask you to do some maybe a violent, cruel robot, you can't give him a cutie! same to some another ones, some people be asked to draw a cutie but only have a monster at last."
"you're not an artist, you're a designer!"

After all, i think i had learned a lot, not only about Character Design but also learned about creativity, designing progress, personal style, attitude toward learning, attitude toward designing you work..., so, although i totally got no interesting in 3D fields, i think i still feel lucky that i was in that! and i also know that this would never be an end but a new beginnig instead.

material and texture


material and texture




Workshop "How to create a monster"
















Our course website

During this workshop, I've learned what is the right attitude for us on our works.
Markus, our professor during this workshop, is a German. In my mind, Germany is a technical nation i think that German must be serious but i saw an kind, good temper person stood in front of the board. That really make me feel not so nervous.
Markus tell us so many things, the different culture between Taiwan and Germany and what attitude should we have to face our work. The things he said most impressed me is that he wants
to see different types of our sketches. Most of us just focus one thing and forget to try other ways. We should think more wider and deeper to find the possibilities.
Although i didn't get practice of the software or skills, i learn what attitude should
we have to do works. I think it's much helpful than just studying.


Above are the sketch and model I do in workshop.

The "WORKSHOP" Reflections

這次workshop請來一位德國來的角色動畫老師,在這一個禮拜的課程,上課方式與我們習慣教育方式的不同,比較希望多與我們互動及溝通。另外在課堂中常放給我們看一些電影幕後或是之前學生的作品,從發想階段到最後的作品呈現都有。

而在這次的作業:「創造怪物角色」也重視邏輯思考及整體的創意性,並且試著跟他用英文溝通,真的是很難能可貴的機會,可惜我英文口說實在很不行。

總之,學校提供這一個禮拜的workshop的機會,對我們幫助雖有限,不過也是一個很好的學習經驗。

This workshop is a very good experience. And it's a pity that we haven't had enough time to learn from it.




About the week? kinda crazy.

At first time, I felt DAMN arkward!! I mean this is weird..... We were talking in English, but not in the English class. Especially for studying MAYA in this language all day long. Oh! thank god. Professor Markus is a really kind and patient person. He taught us everything he knows in very simple sentences. And I realized that if I knew what he said, why can't I talk like him?

If you have always dreamed of living in different countries, I think this is the best time to experience it. I can deeply feel the difference between Europe and Taiwan while Professor introducing some 3D characters of German students' works. Compared with their sketches, the styles of the monsters that Taiwan's students designed are always in cutie cutie way. Maybe..... We are too lazy to modeling in MAYA.

In this week, I learned not only the skill, the concept, and the meaning of 3D works but also one important thing: Everyone's background or life experience can be reflected on their own designs.

Processing 03


Processing 02


material & texture by b9410031


2007年11月24日 星期六

海洋堂與御宅族文化



現今日本出品的漫畫、電玩、動畫、特攝片等在世界各地廣受歡迎。除了故事本身,人物角色與機器人形象也受到高度支持,進而出現了各種周邊商品,以滿足大眾多樣化的需求。漫畫、電玩與動畫成為日本輸出商品的招牌明星,隨之衍生的玩偶、同人誌及模型,匯集成一種所謂「日本製造」的消費價值。而這類文化的集散地──秋葉原,也因此成為東京最大的觀光名勝區,帶出一種日本次文化,也就是所謂的「御宅族文化」。

「御宅族文化」自1980年代初期開始大幅發展,海洋堂便是一路走來的造形集團與製造商。以買零食附贈的「食玩」及各種玩偶贏得超高人氣的海洋堂,在1964年於日本的大阪以模型店起家,除了販賣塑膠模型之外,同時也一直致力於造形文化的啟發與普及,1980年轉型為「GK模型」(少量生產的組合式模型)製造商。1990年代末期,在大量生產、價格低廉的食玩領域掀起一大旋風。 從海洋堂推出的歷年商品,可以看出御宅族文化的演變過程。日本當紅的漫畫與動畫角色、戰車、機器人、怪獸、恐龍、動物、妖怪、乃至博物館的名品與美術作品,舉凡想得到的主題都能被製作成立體模型,也象徵著現代人無止境的欲望與消費的關係。透過本展將回顧海洋堂製作的食玩與模型,以及造型師的工作,同時也介紹日本御宅族文化的現況。

欲望與消費-海洋堂與御宅族文化2007/11/17 - 2008/2/17 1A~1B
資料來源:台北市立美術館
http://www.tfam.museum/20_News/News_List.aspx?MessageID=63

2007年11月21日 星期三

Practice of the material





I try to combine the sketch and photos.

結合了照片和素描的畫面多了很多變化,
感覺很像地毯或是圖騰,
變成不只是單一的素材或是灰階的繪畫表現。
左邊的照片又是另一種嘗試,
完成後是一種很特殊的視覺效果,
呈現出了凹凸的感覺,
而小張的照片本身也是由凹凸構成,
十分的有趣。

2007年11月19日 星期一

One week “WORKSHOP”

I would like to present it in English ,but I think it is hard to explain whole things.
BUT!!I would say “Markus you are so GREAt, not only teaching also patient !!thanks a lot!! “
About …the airticle …I decided to go on Chinese (haha)
首先,先聲明,我並不是一個喜愛動畫跟3D的人
但,我會說 沒來上課的人
真的是可惜了

角色動畫 是這次的主題。
簡單的幾個字,潛藏著MAYA和素描
不幸的 我兩個都不擅長


於是 “ Do My Best ” 是最後給自己的幾個字
從角色的concept ,appearance,background…開始
到character’s detail ,story, even their bones.
不算是前所未有 但卻是最最完整的。

對於 在這所大學中得到”結果論” 這種教學
能有幸 向Markus學習
就像亂世中的一盞明燈。

"過程 才是最重要 最有價值的”

這樣的一個星期感受到的。
在來說說我的character吧!!
首先,先介紹人物特色,她是homeless,因為出生沒有頭,所以大家都討厭他,因此憤世嫉俗。她總是wear a scarf 和破舊的衣服,手上拿著他氣球做的頭。
這是ㄧ開始的設定,And Markus said "What's the story behind? Why her hold ballon with her head? "
於是,她的個人story就誕生了:因為他沒有頭,大家都討厭他 even her parents,因此他很孤單,希望有朋友。她開始四處尋找東西來代替他的頭,後他找到了氣球。但由於他從來沒有開心過,所以畫上去的臉,也是詭諊的表情。然後,她便開始尋找朋友。
大致上就是這樣
在此說明 因為氣球消氣了,所以只好放個意思意思。
基本上它的臉就是長這樣,憤世嫉俗。
還有就是,這也是第一次雕塑(?)有點像捏黏土><,不過結果還不錯啦~

Processing 01



課程記錄

1. 創意發想漫畫 ok-cancel
2. 創意檔案管理介面 liquid browsing 影片
3. Guidelines for GUI design (pdf)by inUse
4. Ambient Orb MP3 Visualization
5. DIY Ambient Orb with Arduino
6. Sparkfun RGB LED with Serial Control
7. EJ MIDI Turntable + Configurator
8. Ion USB Turntable
9. Processing artwork: dreamlines concept, see the work

手繪觸感




material and texture


material & texture

This kinds of work ,can open the new angle of viewAltough ,i’m not real undrstand the meaning behind it. About material and texture ,umm...actually they are around all over my life.but we didn't notice.Maybe it’s because we are not blind . we'll use eyes directly.and become not sensitive to texture or anything by lightly touch.On this way ,we might be lose a lot of perception .

B9410057


B9410057




SKETCH AND PHOTO BY B9410049



I uesed sketches and photos to lay out.
It's just free and random, and then we can get some different sense.

sketch with pencil by B9410049




try to depict the different textures with pencil.

B9410057


如果要將平面產生的質感用文學的方式來形容
那就是 詩(Poem)
詩句能夠在純白的紙面上讓閱讀者憑記憶中的印象與經驗悠由行句間





MaTeRiAl & TeXtRuE by B9410054




material & texture



















There are many different textures around our life. Day after day, we touch the material and use them. We don't really feel and observe the texture of materials by our heart.

During this work, I found there are various textures in our daily life and it's fun to discover the textures.



textures sketch















MATERIAL AND TEXTURE


material & texture by B9410037




(1) the research:

無法只用兩個字形容各種觸感,

我有這方面的障礙。
也可以說觸感是有情緒起伏的。
只用兩個字不管是中英文總是不夠貼切,
或是難以命中那種觸摸的細微。
這種做法對我能發展出更多的材質觸感的
關聯性和更強烈的對比性。








(2) the sketch:

left-

1.連續流暢地凸起
2.規律裡的粗糙
3.結構型的緊繃
4.多單位的緊密

right-

1.具鬆散的水平規律
2.軟皮材質上的細微裂縫之對比
3.感性的轉摺


我試圖擺脫平常素描的技法與規矩,
發展出從來沒畫過的型態組合,
啟發性較以往高。

Material and Texture

2007年11月13日 星期二

2007年11月12日 星期一

2007台北數位藝術節:Openplay

藝術怎麼玩?2007台北數位藝術節要你「Openplay」!by 台灣數位藝術知識與創作流通平台
台北藝術節藝術節

配色軟體

Colorwheelpro

DBN 中文學習資料

數位藝術教育暨創作推廣計畫
dbn 基礎指令

Material and Texture

Practice























Sketch

The study of material & texture





1.Prppose 30 opposite tactile adjectives.
2.Take corresponding photos of these 60 adjectives.
3.Use Illustrator & Photoshop to compose a 2D design work.

Two Fifths 五分之二

對於 質感(Texture)
兩種最基本的接收方式 視覺 觸覺

常常可見各種平面藉由 光影、顏色 的變化使人接受(感覺)到 某種事物 的 材質
經過視覺上的傳達是屬於一種 印象(Image) 的喚醒
視覺經驗觸覺經驗上的連結


下面的圖片是以衛生紙來創造的六種質感
這六種質感都是由個人印象所產生的觸感
這種感覺也會因為個人經驗而產生不同的觸感聯想



一般對衛生紙的印象 &施加外力後產生的縐褶感




灑上水與吹乾的衛生紙
在質感上的不同
蓬鬆的衛生紙與 折了七折的衛生紙在軟硬度上的對比












衛生紙
一般在腦中呈現的畫面是柔軟的 潔白的
想像中的事物通常的呈現方式都是個人經驗中最常出現的樣子

但是一張衛生紙可以呈現的方式其實有很多方式
可以是最常見到的柔軟觸感
若是施加外力變成皺摺狀 在視覺的接收 這張衛生紙也會給人有粗糙的感覺


以上都是 光影的改變 產生對質感印象

接著是色彩的變化給人產生的質感印象

人體的肌膚色調的變化
左邊感覺體溫比較冰冷 右邊感覺體溫較高








如果要將平面產生的質感用文學的方式來形容 那就是 詩(Poem) 了 詩句能夠在純白的紙面上讓閱讀者憑印象與經驗悠由行句間
to be continue...